Many Bumps
Season #1Elv Eden▾
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You own248 ⚡ Energy +5.65/day392 ⛏️ Minerals +5.65/day158 🌾 Food +2.52/day63.04 🔩 Alloys +1.41/day28.68 🔬 Research +0.94/day14.57 🕊️ Unity +0.47/day124 👑 Influence +3/day

🏰 Capital: Village

2 building slots · 2 jobs · +0 stability · +0 influence/day · produces on its own (⚡ 6, ⛏️ 6, 🌾 4, 🔩 1.5, 🔬 1 per day at full staffing).

Next: Town - 3 slots, 4 jobs, +4 stability, +0.5 influence/day.

🏗️ Buildings · 0 of 2 slots

A building is the kingdom's base: 50% of its output comes whatever the day's activity, the rest follows the hands at work - so a quiet kingdom keeps a trickle of what it built for. Activity pays the workers: after 2 quiet days they go unpaid and a building wears down 10% a day until it stands abandoned (nothing in, nothing out); an active day repairs 15%. An abandoned building has to be demolished and rebuilt.

⚡ Energy248+5.65/day · cap 1,500
⛏️ Minerals392+5.65/day · cap 1,500
🌾 Food158+2.52/day · cap 1,500
🔩 Alloys63.04+1.41/day · cap 1,500
🔬 Research28.68+0.94/day
🕊️ Unity14.57+0.47/day
👑 Influence124+3/day · cap 400
empty slot
empty slot

Available

🔥 Forge
+1.5 🔩/day · upkeep 2 ⛏️ minerals + 1 ⚡ energy
72 ⛏️ minerals
🏭 Foundry
+2.5 🔩/day · upkeep 3.5 ⛏️ minerals + 1.5 ⚡ energy
132 ⛏️ minerals + 18 🔩 alloys
🧪 Laboratory
+2 🔬/day · upkeep 1.5 ⚡ energy
84 ⛏️ minerals
🎓 Academy
+0.6 🔬/day · +15% research · upkeep 1 ⚡ energy
120 ⛏️ minerals + 12 🔩 alloys
⛪ Temple
+2 🕊️/day · +4 stability · upkeep 0.8 ⚡ energy
72 ⛏️ minerals
🏪 Market
+2.5 ⚡/day · +10% energy · upkeep none
90 ⛏️ minerals
🌽 Granary
+1 🌾/day · +15% food · upkeep 0.4 ⚡ energy
60 ⛏️ minerals
🛢️ Silo
+800 storage · upkeep 0.3 ⚡ energy
54 ⛏️ minerals
🏹 Barracks
+0.4 🔩/day · +0.35 offense · +1 soldier per level in every Battle of the Realms · upkeep 1 🌾 food + 0.5 ⚡ energy
72 ⛏️ minerals + 15 🔩 alloys
🧱 Walls
+0.35 defense · upkeep 0.5 ⚡ energy
96 ⛏️ minerals + 12 🔩 alloys
🏛️ Embassy
+0.6 👑/day · upkeep 1 ⚡ energy
108 ⛏️ minerals + 9 🔩 alloys
🏥 Hospital
+3 stability · +2 pops · upkeep 1 ⚡ energy + 0.5 🌾 food
96 ⛏️ minerals

🏪 Market

Rates: Energy→Minerals 2:1, Food→Minerals 3:1, Food→Energy 2:1, Energy→Alloys 6:1, Minerals→Alloys 4:1. A Market building improves every rate 12% per level. Minimum sale 10.

🗡️ Mercenaries · 0 of 2 employed

A hired mercenary fights for Dynasty house in every battle for 3 days; the kingdom gains half their experience as renown and their wins count half a member's. The Barracks adds a soldier per level to every battle as well.

  • Nobody employed right now.