Many Bumps
Season #1Elv Edenโ–พ
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You own251 โšก Energy +5.61/day306 โ›๏ธ Minerals +5.61/day133 ๐ŸŒพ Food +2.24/day57.53 ๐Ÿ”ฉ Alloys +1.4/day22.93 ๐Ÿ”ฌ Research +0.94/day12.22 ๐Ÿ•Š๏ธ Unity +0.47/day93.7 ๐Ÿ‘‘ Influence +3/day

๐Ÿฐ Capital: Village

2 building slots ยท 2 jobs ยท +0 stability ยท +0 influence/day ยท produces on its own (โšก 6, โ›๏ธ 6, ๐ŸŒพ 4, ๐Ÿ”ฉ 1.5, ๐Ÿ”ฌ 1 per day at full staffing).

Next: Town - 3 slots, 4 jobs, +4 stability, +0.5 influence/day.

๐Ÿ—๏ธ Buildings ยท 0 of 2 slots

A building is the kingdom's base: 50% of its output comes whatever the day's activity, the rest follows the hands at work - so a quiet kingdom keeps a trickle of what it built for. Activity pays the workers: after 2 quiet days they go unpaid and a building wears down 10% a day until it stands abandoned (nothing in, nothing out); an active day repairs 15%. An abandoned building has to be demolished and rebuilt.

โšก Energy251+5.61/day ยท cap 1,500
โ›๏ธ Minerals306+5.61/day ยท cap 1,500
๐ŸŒพ Food133+2.24/day ยท cap 1,500
๐Ÿ”ฉ Alloys57.53+1.4/day ยท cap 1,500
๐Ÿ”ฌ Research22.93+0.94/day
๐Ÿ•Š๏ธ Unity12.22+0.47/day
๐Ÿ‘‘ Influence93.7+3/day ยท cap 400
empty slot
empty slot

Available

๐Ÿ”ฅ Forge
+1.5 ๐Ÿ”ฉ/day ยท upkeep 2 โ›๏ธ minerals + 1 โšก energy
72 โ›๏ธ minerals
๐Ÿญ Foundry
+2.5 ๐Ÿ”ฉ/day ยท upkeep 3.5 โ›๏ธ minerals + 1.5 โšก energy
132 โ›๏ธ minerals + 18 ๐Ÿ”ฉ alloys
๐Ÿงช Laboratory
+2 ๐Ÿ”ฌ/day ยท upkeep 1.5 โšก energy
84 โ›๏ธ minerals
๐ŸŽ“ Academy
+0.6 ๐Ÿ”ฌ/day ยท +15% research ยท upkeep 1 โšก energy
120 โ›๏ธ minerals + 12 ๐Ÿ”ฉ alloys
โ›ช Temple
+2 ๐Ÿ•Š๏ธ/day ยท +4 stability ยท upkeep 0.8 โšก energy
72 โ›๏ธ minerals
๐Ÿช Market
+2.5 โšก/day ยท +10% energy ยท upkeep none
90 โ›๏ธ minerals
๐ŸŒฝ Granary
+1 ๐ŸŒพ/day ยท +15% food ยท upkeep 0.4 โšก energy
60 โ›๏ธ minerals
๐Ÿ›ข๏ธ Silo
+800 storage ยท upkeep 0.3 โšก energy
54 โ›๏ธ minerals
๐Ÿน Barracks
+0.4 ๐Ÿ”ฉ/day ยท +0.35 offense ยท +1 soldier per level in every Battle of the Realms ยท upkeep 1 ๐ŸŒพ food + 0.5 โšก energy
72 โ›๏ธ minerals + 15 ๐Ÿ”ฉ alloys
๐Ÿงฑ Walls
+0.35 defense ยท upkeep 0.5 โšก energy
96 โ›๏ธ minerals + 12 ๐Ÿ”ฉ alloys
๐Ÿ›๏ธ Embassy
+0.6 ๐Ÿ‘‘/day ยท upkeep 1 โšก energy
108 โ›๏ธ minerals + 9 ๐Ÿ”ฉ alloys
๐Ÿฅ Hospital
+3 stability ยท +2 pops ยท upkeep 1 โšก energy + 0.5 ๐ŸŒพ food
96 โ›๏ธ minerals

๐Ÿช Market

Rates: Energyโ†’Minerals 2:1, Foodโ†’Minerals 3:1, Foodโ†’Energy 2:1, Energyโ†’Alloys 6:1, Mineralsโ†’Alloys 4:1. A Market building improves every rate 12% per level. Minimum sale 10.

๐Ÿ—ก๏ธ Mercenaries ยท 0 of 2 employed

A hired mercenary fights for ๐‡๐จ๐จ๐ฉ ๐ƒ๐ข๐ฌ๐ญ๐ซ๐ข๐œ๐ญ ๐‘๐ž๐ ๐ฌ ๐Ÿ‘‘ ( FRESH REBOOT HASNT STARTED) in every battle for 3 days; the kingdom gains half their experience as renown and their wins count half a member's. The Barracks adds a soldier per level to every battle as well.

  • Nobody employed right now.