You own231
Energy +6.83/day42.99
Minerals +20.25/day130
Food +2.69/day51.33
Alloys +1.57/day20.88
Research +1.05/day13.42
Unity +0.59/day52.1
Influence +3.5/day
🧭 Research speed
Every action researches one resource, and research is how often it comes in: a resource nobody researched arrives once a day with the nightly tick; a fully researched one every 12 hours (the extra intakes land through the day). Several different people acting on the same resource in a day research it faster (up to x3). It fades a little each day the activity stops - except influence, which never goes down.
| Resource | Researched by | Points | Comes in |
|---|---|---|---|
| ⚡ Energy | each person active in a day | 3.5 | every 23.3 h (x1.03) |
| ⛏️ Minerals | bumps and invites | 4.5 | every 23.1 h (x1.04) |
| 🌾 Food | bump streaks | 0.0 | every 24 h (x1.00) |
| 🔩 Alloys | battles, hordes, raids and Escape | 0.0 | every 24 h (x1.00) |
| 🔬 Research | signed-in website visits | 0.0 | every 24 h (x1.00) |
| 🕊️ Unity | counting | 0.0 | every 24 h (x1.00) |
| 👑 Influence | votes for the bot | 0.0 | every 24 h (x1.00) |
Today: 1 people and 1 actions put 4 of 6 settled people to work on 8 jobs (output 71%; more hands than jobs is overtime, up to 150%).
🔬 Techs
21 research points on hand, +1.05 a day. Tiers must be taken in order; the costs are 60, 170, 312, 480.
Energy231+6.83/day · cap 2,300
Minerals42.99+20.25/day · cap 2,300
Food130+2.69/day · cap 2,300
Alloys51.33+1.57/day · cap 2,300
Research20.88+1.05/day
Unity13.42+0.59/day
Influence52.1+3.5/day · cap 400⛏️ Economy
1. Crop rotation
+% food +0.1
+% food +0.1
2. Deep mining
+% minerals +0.12
+% minerals +0.12
3. Trade routes
+% energy +0.15, storage +500
+% energy +0.15, storage +500
4. Industrial method
+% alloys +0.2, +% research +0.1
+% alloys +0.2, +% research +0.1
⚔️ Military
1. Drilled levies
offense +0.1
offense +0.1
2. Stone ramparts
defense +0.15
defense +0.15
3. Siege engines
offense +0.15, war take +0.03
offense +0.15, war take +0.03
4. Standing army
offense +0.15, defense +0.15
offense +0.15, defense +0.15
🌱 Expansion
1. Surveyors
claim cost -0.15
claim cost -0.15
2. Roads
invite bonus +0.05
invite bonus +0.05
3. Charters
influence +0.75
influence +0.75
4. Frontier forts
claim cost -0.15, invite bonus +0.05, defense +0.05
claim cost -0.15, invite bonus +0.05, defense +0.05

