Many Bumps
Season #1Elv Eden▾
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You own151 ⚡ Energy +2.85/day20.25 ⛏️ Minerals +7.37/day108 🌾 Food +7.73/day11.79 🔩 Alloys +0.79/day6.52 🔬 Research +0.53/day3.76 🕊️ Unity +0.47/day57 👑 Influence +3/day

🧭 Research speed

Every action researches one resource, and research is how often it comes in: a resource nobody researched arrives once a day with the nightly tick; a fully researched one every 12 hours (the extra intakes land through the day). Several different people acting on the same resource in a day research it faster (up to x3). It fades a little each day the activity stops - except influence, which never goes down.

ResourceResearched byPointsComes in
⚡ Energyeach person active in a day1.7every 23.7 h (x1.01)
⛏️ Mineralsbumps and invites1.7every 23.7 h (x1.01)
🌾 Foodbump streaks0.0every 24 h (x1.00)
🔩 Alloysbattles, hordes, raids and Escape0.0every 24 h (x1.00)
🔬 Researchsigned-in website visits0.0every 24 h (x1.00)
🕊️ Unitycounting0.0every 24 h (x1.00)
👑 Influencevotes for the bot0.0every 24 h (x1.00)

Today: 0 people and 0 actions put 2 of 7 settled people to work on 6.5 jobs (output 55%; more hands than jobs is overtime, up to 150%).

🔬 Techs

7 research points on hand, +0.53 a day. Tiers must be taken in order; the costs are 60, 170, 312, 480.

⚡ Energy151+2.85/day · cap 1,500
⛏️ Minerals20.25+7.37/day · cap 1,500
🌾 Food108+7.73/day · cap 1,500
🔩 Alloys11.79+0.79/day · cap 1,500
🔬 Research6.52+0.53/day
🕊️ Unity3.76+0.47/day
👑 Influence57+3/day · cap 400

⛏️ Economy

2. Deep mining
+% minerals +0.12
3. Trade routes
+% energy +0.15, storage +500
4. Industrial method
+% alloys +0.2, +% research +0.1

⚔️ Military

2. Stone ramparts
defense +0.15
3. Siege engines
offense +0.15, war take +0.03
4. Standing army
offense +0.15, defense +0.15

🌱 Expansion

2. Roads
invite bonus +0.05
3. Charters
influence +0.75
4. Frontier forts
claim cost -0.15, invite bonus +0.05, defense +0.05