Many Bumps
Season #1Elv Eden▾
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You own138 ⚡ Energy +0.61/day25.55 ⛏️ Minerals +13.18/day95.77 🌾 Food +1.88/day27.92 🔩 Alloys +0.82/day5.3 🔬 Research +0.55/day3.33 🕊️ Unity +0.48/day54 👑 Influence +3/day

🧭 Research speed

Every action researches one resource, and research is how often it comes in: a resource nobody researched arrives once a day with the nightly tick; a fully researched one every 12 hours (the extra intakes land through the day). Several different people acting on the same resource in a day research it faster (up to x3). It fades a little each day the activity stops - except influence, which never goes down.

ResourceResearched byPointsComes in
⚡ Energyeach person active in a day1.7every 23.7 h (x1.01)
⛏️ Mineralsbumps and invites1.7every 23.7 h (x1.01)
🌾 Foodbump streaks0.0every 24 h (x1.00)
🔩 Alloysbattles, hordes, raids and Escape0.0every 24 h (x1.00)
🔬 Researchsigned-in website visits0.0every 24 h (x1.00)
🕊️ Unitycounting0.0every 24 h (x1.00)
👑 Influencevotes for the bot0.0every 24 h (x1.00)

Today: 0 people and 0 actions put 2 of 5 settled people to work on 6 jobs (output 57%; more hands than jobs is overtime, up to 150%).

🔬 Techs

5 research points on hand, +0.55 a day. Tiers must be taken in order; the costs are 60, 170, 312, 480.

⚡ Energy138+0.61/day · cap 2,300
⛏️ Minerals25.55+13.18/day · cap 2,300
🌾 Food95.77+1.88/day · cap 2,300
🔩 Alloys27.92+0.82/day · cap 2,300
🔬 Research5.3+0.55/day
🕊️ Unity3.33+0.48/day
👑 Influence54+3/day · cap 400

⛏️ Economy

2. Deep mining
+% minerals +0.12
3. Trade routes
+% energy +0.15, storage +500
4. Industrial method
+% alloys +0.2, +% research +0.1

⚔️ Military

2. Stone ramparts
defense +0.15
3. Siege engines
offense +0.15, war take +0.03
4. Standing army
offense +0.15, defense +0.15

🌱 Expansion

2. Roads
invite bonus +0.05
3. Charters
influence +0.75
4. Frontier forts
claim cost -0.15, invite bonus +0.05, defense +0.05