Many Bumps
Season #1Elv Eden▾
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You own237 ⚡ Energy +5.77/day68.01 ⛏️ Minerals +5.93/day223 🌾 Food +3.29/day73.92 🔩 Alloys +1.48/day35.94 🔬 Research +0.99/day20.74 🕊️ Unity +0.59/day94.5 👑 Influence +3.5/day

🏰 Capital: Town

3 building slots · 4 jobs · +4 stability · +0.5 influence/day · produces on its own (⚡ 9, ⛏️ 9, 🌾 6, 🔩 2.25, 🔬 1.5 per day at full staffing).

Next: City - 4 slots, 6 jobs, +8 stability, +1 influence/day.

🏗️ Buildings · 1 of 3 slots

A building is the kingdom's base: 50% of its output comes whatever the day's activity, the rest follows the hands at work - so a quiet kingdom keeps a trickle of what it built for. Activity pays the workers: after 2 quiet days they go unpaid and a building wears down 10% a day until it stands abandoned (nothing in, nothing out); an active day repairs 15%. An abandoned building has to be demolished and rebuilt.

⚡ Energy237+5.77/day · cap 1,500
⛏️ Minerals68.01+5.93/day · cap 1,500
🌾 Food223+3.29/day · cap 1,500
🔩 Alloys73.92+1.48/day · cap 1,500
🔬 Research35.94+0.99/day
🕊️ Unity20.74+0.59/day
👑 Influence94.5+3.5/day · cap 400
🌽 Granary L1
+1 🌾/day · +15% food
upkeep 0.4 ⚡ energy
condition 40% · wearing down - the kingdom is quiet
empty slot
empty slot

Available

🔥 Forge
+1.5 🔩/day · upkeep 2 ⛏️ minerals + 1 ⚡ energy
72 ⛏️ minerals
🏭 Foundry
+2.5 🔩/day · upkeep 3.5 ⛏️ minerals + 1.5 ⚡ energy
132 ⛏️ minerals + 18 🔩 alloys
🧪 Laboratory
+2 🔬/day · upkeep 1.5 ⚡ energy
84 ⛏️ minerals
🎓 Academy
+0.6 🔬/day · +15% research · upkeep 1 ⚡ energy
120 ⛏️ minerals + 12 🔩 alloys
⛪ Temple
+2 🕊️/day · +4 stability · upkeep 0.8 ⚡ energy
72 ⛏️ minerals
🏪 Market
+2.5 ⚡/day · +10% energy · upkeep none
90 ⛏️ minerals
🛢️ Silo
+800 storage · upkeep 0.3 ⚡ energy
54 ⛏️ minerals
🏹 Barracks
+0.4 🔩/day · +0.35 offense · +1 soldier per level in every Battle of the Realms · upkeep 1 🌾 food + 0.5 ⚡ energy
72 ⛏️ minerals + 15 🔩 alloys
🧱 Walls
+0.35 defense · upkeep 0.5 ⚡ energy
96 ⛏️ minerals + 12 🔩 alloys
🏛️ Embassy
+0.6 👑/day · upkeep 1 ⚡ energy
108 ⛏️ minerals + 9 🔩 alloys
🏥 Hospital
+3 stability · +2 pops · upkeep 1 ⚡ energy + 0.5 🌾 food
96 ⛏️ minerals

🏪 Market

Rates: Energy→Minerals 2:1, Food→Minerals 3:1, Food→Energy 2:1, Energy→Alloys 6:1, Minerals→Alloys 4:1. A Market building improves every rate 12% per level. Minimum sale 10.

🗡️ Mercenaries · 0 of 2 employed

A hired mercenary fights for Nightmare Regs 27 in every battle for 3 days; the kingdom gains half their experience as renown and their wins count half a member's. The Barracks adds a soldier per level to every battle as well.

  • Nobody employed right now.