Many Bumps
Season #1Elv Edenโ–พ
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You own239 โšก Energy +4.61/day63.18 โ›๏ธ Minerals +4.61/day132 ๐ŸŒพ Food +1.58/day54.79 ๐Ÿ”ฉ Alloys +1.15/day23.24 ๐Ÿ”ฌ Research +0.77/day15.03 ๐Ÿ•Š๏ธ Unity +0.47/day91 ๐Ÿ‘‘ Influence +3/day

๐Ÿ›๏ธ โšกโ™› ๐™ฑ๐™พ๐™พ๐š‚๐šƒ๐™ด๐™ณ ๐™ณ๐š๐™ฐ๐™ต๐šƒ โ™› โšก ยท Village

Pops 6 found their way back of the 8 people the kingdom had before the drift (room for 6 - districts, cities and the capital make more) for 3 jobs ยท today's activity put 2 to work (output 82%) ยท stability 49 (yields x0.94) ยท 0 tiles, 0 with districts ยท building slots 2/2 ยท offense +0 ยท defense +0

๐Ÿ˜๏ธ 0 cities ยท city meter 16 / 25 - filled by every bump, game, count, visit and vote your people make (x1 for a kingdom this size; bigger fills faster). Each city houses 2 pops. A ruler can also build a City district on the Tiles page for minerals.

โšก Energy239+4.61/day ยท cap 1,500
โ›๏ธ Minerals63.18+4.61/day ยท cap 1,500
๐ŸŒพ Food132+1.58/day ยท cap 1,500
๐Ÿ”ฉ Alloys54.79+1.15/day ยท cap 1,500
๐Ÿ”ฌ Research23.24+0.77/day
๐Ÿ•Š๏ธ Unity15.03+0.47/day
๐Ÿ‘‘ Influence91+3/day ยท cap 400

๐Ÿงญ Research speed

Every action researches one resource, and research is how often it comes in: a resource nobody researched arrives once a day with the nightly tick; a fully researched one every 12 hours (the extra intakes land through the day). Several different people acting on the same resource in a day research it faster (up to x3). It fades a little each day the activity stops - except influence, which never goes down.

ResourceResearched byPointsComes in
โšก Energyeach person active in a day2.4every 23.5 h (x1.02)
โ›๏ธ Mineralsbumps and invites4.0every 23.2 h (x1.03)
๐ŸŒพ Foodbump streaks0.0every 24 h (x1.00)
๐Ÿ”ฉ Alloysbattles, hordes, raids and Escape0.0every 24 h (x1.00)
๐Ÿ”ฌ Researchsigned-in website visits0.0every 24 h (x1.00)
๐Ÿ•Š๏ธ Unitycounting0.0every 24 h (x1.00)
๐Ÿ‘‘ Influencevotes for the bot0.0every 24 h (x1.00)

Today: 0 people and 0 actions put 2 of 6 settled people to work on 3 jobs (output 82%; more hands than jobs is overtime, up to 150%).

Pops are your server's people: the army (invite posters), this week's active members and a share of the member count. Your member count is the population the kingdom had before it went through the drift; the king leads them back one settled pop at a time, and it may never be all of them. Every tile's terrain carries a deposit; a district works it. The capital produces on its own. Research: none.

๐Ÿค– The steward

Strategy Balanced ยท steward runs: build, arms, claims, research

๐Ÿ“œ Latest

  • work0 people and 0 actions put 2 of 6 people to work on 3 jobs today. 2026-11-01 23:00
  • abandonedThe ๐ŸŒฝ Granary stands abandoned - its workers went unpaid for too long. Demolish and rebuild it to work it again. 2026-11-01 23:00
  • work0 people and 0 actions put 2 of 6 people to work on 3 jobs today. 2026-10-31 23:00
  • wearThe workers at the ๐ŸŒฝ Granary went unpaid (27 quiet days) - it is wearing down (10%). 2026-10-31 23:00
  • intakeโ›๏ธ Minerals came in early: +4.61 - the people's research has it arriving every 23.2 h. 2026-10-31 19:30
  • work0 people and 0 actions put 2 of 6 people to work on 3 jobs today. 2026-10-30 23:00
  • wearThe workers at the ๐ŸŒฝ Granary went unpaid (26 quiet days) - it is wearing down (20%). 2026-10-30 23:00
  • work0 people and 0 actions put 2 of 6 people to work on 3 jobs today. 2026-10-29 23:10

Full ledger โ†’

How it works

  • Districts sit on tiles and work the tile's deposit (a mine on a mountain, a farm on grassland, a generator on the coast). Three levels each.
  • Buildings live in the capital's slots and refine or multiply: a forge turns minerals into alloys, a market sells surplus, walls and barracks arm the whole realm.
  • Forts and garrisons on border tiles feed every war day's defense and offense; a fortified tile falls last when a war goes badly.
  • Influence buys a tile of your choosing - any free tile touching your land - next to the ordinary expansion bar that invites and battles fill.
  • Your people's activity works the jobs. Settled pops only work when people do things for the kingdom: each person active today and each bump, battle, count, visit or vote puts more hands to work. More hands than jobs is overtime - more out of every tile.
  • Research from your people: bumps research minerals, battles alloys, counting unity, website visits research, votes influence, streaks food, and every active person energy - each raises that resource's yield.
  • Techs spend research points on three branches: economy, military, expansion (roads make every invite worth more).
  • Shortages hurt stability, stability scales every yield. The steward keeps all of it running until you take an area over.