Many Bumps
Season #1Elv Eden▾
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You own223 ⚡ Energy +3.07/day79.85 ⛏️ Minerals +7.64/day259 🌾 Food +10.64/day6.17 🔩 Alloys +0.9/day27.05 🔬 Research +1.41/day20.2 🕊️ Unity +0.58/day68.87 👑 Influence +3.71/day

🏰 Capital: Town

3 building slots · 4 jobs · +4 stability · +0.5 influence/day · produces on its own (⚡ 9, ⛏️ 9, 🌾 6, 🔩 2.25, 🔬 1.5 per day at full staffing).

Next: City - 4 slots, 6 jobs, +8 stability, +1 influence/day.

🏗️ Buildings · 3 of 3 slots

A building is the kingdom's base: 50% of its output comes whatever the day's activity, the rest follows the hands at work - so a quiet kingdom keeps a trickle of what it built for. Activity pays the workers: after 2 quiet days they go unpaid and a building wears down 10% a day until it stands abandoned (nothing in, nothing out); an active day repairs 15%. An abandoned building has to be demolished and rebuilt.

⚡ Energy223+3.07/day · cap 2,300
⛏️ Minerals79.85+7.64/day · cap 2,300
🌾 Food259+10.64/day · cap 2,300
🔩 Alloys6.17+0.9/day · cap 2,300
🔬 Research27.05+1.41/day
🕊️ Unity20.2+0.58/day
👑 Influence68.87+3.71/day · cap 400
🛢️ Silo L1
+800 storage
upkeep 0.3 ⚡ energy
condition 65% · wearing down - the kingdom is quiet
🌽 Granary L1
+1 🌾/day · +15% food
upkeep 0.4 ⚡ energy
condition 65% · wearing down - the kingdom is quiet
🏪 Market L1
+2.5 ⚡/day · +10% energy
upkeep none
condition 65% · wearing down - the kingdom is quiet

Available

🔥 Forge
+1.5 🔩/day · upkeep 2 ⛏️ minerals + 1 ⚡ energy
72 ⛏️ minerals
🏭 Foundry
+2.5 🔩/day · upkeep 3.5 ⛏️ minerals + 1.5 ⚡ energy
132 ⛏️ minerals + 18 🔩 alloys
🧪 Laboratory
+2 🔬/day · upkeep 1.5 ⚡ energy
84 ⛏️ minerals
🎓 Academy
+0.6 🔬/day · +15% research · upkeep 1 ⚡ energy
120 ⛏️ minerals + 12 🔩 alloys
⛪ Temple
+2 🕊️/day · +4 stability · upkeep 0.8 ⚡ energy
72 ⛏️ minerals
🏹 Barracks
+0.4 🔩/day · +0.35 offense · +1 soldier per level in every Battle of the Realms · upkeep 1 🌾 food + 0.5 ⚡ energy
72 ⛏️ minerals + 15 🔩 alloys
🧱 Walls
+0.35 defense · upkeep 0.5 ⚡ energy
96 ⛏️ minerals + 12 🔩 alloys
🏛️ Embassy
+0.6 👑/day · upkeep 1 ⚡ energy
108 ⛏️ minerals + 9 🔩 alloys
🏥 Hospital
+3 stability · +2 pops · upkeep 1 ⚡ energy + 0.5 🌾 food
96 ⛏️ minerals

🏪 Market

Rates: Energy→Minerals 1.76:1, Food→Minerals 2.64:1, Food→Energy 1.76:1, Energy→Alloys 5.28:1, Minerals→Alloys 3.52:1. A Market building improves every rate 12% per level. Minimum sale 10.

🗡️ Mercenaries · 0 of 2 employed

A hired mercenary fights for Versus I|I Advertising & Entertainment in every battle for 3 days; the kingdom gains half their experience as renown and their wins count half a member's. The Barracks adds a soldier per level to every battle as well.

  • Nobody employed right now.