Many Bumps
Season #1Elv Eden▾
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You own223 ⚡ Energy +3.07/day79.85 ⛏️ Minerals +7.64/day259 🌾 Food +10.64/day6.17 🔩 Alloys +0.9/day27.05 🔬 Research +1.41/day20.2 🕊️ Unity +0.58/day68.87 👑 Influence +3.71/day

🧭 Research speed

Every action researches one resource, and research is how often it comes in: a resource nobody researched arrives once a day with the nightly tick; a fully researched one every 12 hours (the extra intakes land through the day). Several different people acting on the same resource in a day research it faster (up to x3). It fades a little each day the activity stops - except influence, which never goes down.

ResourceResearched byPointsComes in
⚡ Energyeach person active in a day9.1every 22.4 h (x1.07)
⛏️ Mineralsbumps and invites16.6every 21.3 h (x1.13)
🌾 Foodbump streaks3.2every 23.4 h (x1.03)
🔩 Alloysbattles, hordes, raids and Escape9.6every 22.3 h (x1.08)
🔬 Researchsigned-in website visits6.6every 22.8 h (x1.05)
🕊️ Unitycounting0.2every 24 h (x1.00)
👑 Influencevotes for the bot0.0every 24 h (x1.00)

Today: 0 people and 0 actions put 2 of 17 settled people to work on 11.5 jobs (output 42%; more hands than jobs is overtime, up to 150%).

🔬 Techs

27 research points on hand, +1.41 a day. Tiers must be taken in order; the costs are 60, 170, 312, 480.

⚡ Energy223+3.07/day · cap 2,300
⛏️ Minerals79.85+7.64/day · cap 2,300
🌾 Food259+10.64/day · cap 2,300
🔩 Alloys6.17+0.9/day · cap 2,300
🔬 Research27.05+1.41/day
🕊️ Unity20.2+0.58/day
👑 Influence68.87+3.71/day · cap 400

⛏️ Economy

1. Crop rotation
+% food +0.1
✓
3. Trade routes
+% energy +0.15, storage +500
4. Industrial method
+% alloys +0.2, +% research +0.1

⚔️ Military

2. Stone ramparts
defense +0.15
3. Siege engines
offense +0.15, war take +0.03
4. Standing army
offense +0.15, defense +0.15

🌱 Expansion

2. Roads
invite bonus +0.05
3. Charters
influence +0.75
4. Frontier forts
claim cost -0.15, invite bonus +0.05, defense +0.05