Many Bumps
Season #1Elv Eden▾
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You own164 ⚡ Energy +1.07/day26.65 ⛏️ Minerals +15.65/day96.56 🌾 Food +1.61/day36.24 🔩 Alloys +1.07/day10.82 🔬 Research +0.71/day6.63 🕊️ Unity +0.59/day58.5 👑 Influence +3.5/day

🏛️ MY TEAM SPORTS · Town

Pops 10 for 8.5 jobs · today's activity put 2 to work (output 49%) · stability 53 (yields x0.98) · 6 tiles, 4 with districts · building slots 1/3 · offense +0 · defense +0

🏘️ 0 cities · city meter 5 / 25 - filled by every bump, game, count, visit and vote your people make (x1.03 for a kingdom this size; bigger fills faster). Each city houses 2 pops. A ruler can also build a City district on the Tiles page for minerals.

⚡ Energy164+1.07/day · cap 1,500
⛏️ Minerals26.65+15.65/day · cap 1,500
🌾 Food96.56+1.61/day · cap 1,500
🔩 Alloys36.24+1.07/day · cap 1,500
🔬 Research10.82+0.71/day
🕊️ Unity6.63+0.59/day
👑 Influence58.5+3.5/day · cap 400

🧭 Research speed

Every action researches one resource, and research is how often it comes in: a resource nobody researched arrives once a day with the nightly tick; a fully researched one every 12 hours (the extra intakes land through the day). Several different people acting on the same resource in a day research it faster (up to x3). It fades a little each day the activity stops - except influence, which never goes down.

ResourceResearched byPointsComes in
⚡ Energyeach person active in a day2.5every 23.5 h (x1.02)
⛏️ Mineralsbumps and invites3.3every 23.4 h (x1.03)
🌾 Foodbump streaks0.0every 24 h (x1.00)
🔩 Alloysbattles, hordes, raids and Escape0.0every 24 h (x1.00)
🔬 Researchsigned-in website visits0.0every 24 h (x1.00)
🕊️ Unitycounting0.0every 24 h (x1.00)
👑 Influencevotes for the bot0.0every 24 h (x1.00)

Today: 0 people and 0 actions put 2 of 10 settled people to work on 8.5 jobs (output 49%; more hands than jobs is overtime, up to 150%).

Pops are your server's people: the army (invite posters), this week's active members and a share of the member count. Your member count is the population the kingdom had before it went through the drift; the king leads them back one settled pop at a time, and it may never be all of them. Every tile's terrain carries a deposit; a district works it. The capital produces on its own. Research: none.

🤖 The steward

Strategy Balanced · steward runs: build, arms, claims, research

📜 Latest

  • work0 people and 0 actions put 2 of 10 people to work on 8.5 jobs today. 2026-11-01 23:00
  • renown+1.5 influence from yesterday's renown (3) 2026-10-31 23:00
  • buildThe steward built the 🌽 Granary to level 1. 2026-10-31 23:00
  • work0 people and 1 actions put 2 of 10 people to work on 8 jobs today. 2026-10-31 23:00
  • work1 people and 1 actions put 4 of 10 people to work on 8 jobs today. 2026-10-30 23:00
  • work0 people and 0 actions put 2 of 9 people to work on 8 jobs today. 2026-10-29 23:10
  • claim**MY TEAM SPORTS** claimed tile 969 for 19 influence (paid by The steward). 2026-10-28 23:16
  • work0 people and 0 actions put 2 of 9 people to work on 8 jobs today. 2026-10-28 23:16

Full ledger →

How it works

  • Districts sit on tiles and work the tile's deposit (a mine on a mountain, a farm on grassland, a generator on the coast). Three levels each.
  • Buildings live in the capital's slots and refine or multiply: a forge turns minerals into alloys, a market sells surplus, walls and barracks arm the whole realm.
  • Forts and garrisons on border tiles feed every war day's defense and offense; a fortified tile falls last when a war goes badly.
  • Influence buys a tile of your choosing - any free tile touching your land - next to the ordinary expansion bar that invites and battles fill.
  • Your people's activity works the jobs. Settled pops only work when people do things for the kingdom: each person active today and each bump, battle, count, visit or vote puts more hands to work. More hands than jobs is overtime - more out of every tile.
  • Research from your people: bumps research minerals, battles alloys, counting unity, website visits research, votes influence, streaks food, and every active person energy - each raises that resource's yield.
  • Techs spend research points on three branches: economy, military, expansion (roads make every invite worth more).
  • Shortages hurt stability, stability scales every yield. The steward keeps all of it running until you take an area over.