Many Bumps
Season #1Elv Edenโ–พ
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You own183 โšก Energy -0.78/day75.82 โ›๏ธ Minerals +29.78/day129 ๐ŸŒพ Food +1.65/day50.05 ๐Ÿ”ฉ Alloys +0.83/day20.05 ๐Ÿ”ฌ Research +0.55/day13.3 ๐Ÿ•Š๏ธ Unity +0.48/day44.84 ๐Ÿ‘‘ Influence +3.29/day

๐Ÿ›๏ธ ๏ผ„๐‘‹๐‘ƒ๐ธ๐‘…๐ผ๐‘€๐ธ๐‘๐‘‡ ๐‘…๐ธ๐บ๐‘† ๐Ÿง› || ๐—ฆ๐Ÿญ ยท Village

Pops 7 for 12 jobs ยท today's activity put 4 to work (output 57%) ยท stability 51 (yields x0.96) ยท 14 tiles, 9 with districts ยท building slots 2/2 ยท offense +0 ยท defense +0

๐Ÿ˜๏ธ 0 cities ยท city meter 10 / 25 - filled by every bump, game, count, visit and vote your people make (x1.07 for a kingdom this size; bigger fills faster). Each city houses 2 pops. A ruler can also build a City district on the Tiles page for minerals.

โšก Energy183-0.78/day ยท cap 2,300
โ›๏ธ Minerals75.82+29.78/day ยท cap 2,300
๐ŸŒพ Food129+1.65/day ยท cap 2,300
๐Ÿ”ฉ Alloys50.05+0.83/day ยท cap 2,300
๐Ÿ”ฌ Research20.05+0.55/day
๐Ÿ•Š๏ธ Unity13.3+0.48/day
๐Ÿ‘‘ Influence44.84+3.29/day ยท cap 400

๐Ÿงญ Research speed

Every action researches one resource, and research is how often it comes in: a resource nobody researched arrives once a day with the nightly tick; a fully researched one every 12 hours (the extra intakes land through the day). Several different people acting on the same resource in a day research it faster (up to x3). It fades a little each day the activity stops - except influence, which never goes down.

ResourceResearched byPointsComes in
โšก Energyeach person active in a day5.1every 23.1 h (x1.04)
โ›๏ธ Mineralsbumps and invites6.5every 22.8 h (x1.05)
๐ŸŒพ Foodbump streaks0.0every 24 h (x1.00)
๐Ÿ”ฉ Alloysbattles, hordes, raids and Escape0.0every 24 h (x1.00)
๐Ÿ”ฌ Researchsigned-in website visits0.0every 24 h (x1.00)
๐Ÿ•Š๏ธ Unitycounting0.0every 24 h (x1.00)
๐Ÿ‘‘ Influencevotes for the bot0.0every 24 h (x1.00)

Today: 1 people and 1 actions put 4 of 7 settled people to work on 12 jobs (output 57%; more hands than jobs is overtime, up to 150%).

Pops are your server's people: the army (invite posters), this week's active members and a share of the member count. Your member count is the population the kingdom had before it went through the drift; the king leads them back one settled pop at a time, and it may never be all of them. Every tile's terrain carries a deposit; a district works it. The capital produces on its own. Research: none.

๐Ÿค– The steward

Strategy Balanced ยท steward runs: build, arms, claims, research

๐Ÿ“œ Latest

  • claim**๏ผ„๐‘‹๐‘ƒ๐ธ๐‘…๐ผ๐‘€๐ธ๐‘๐‘‡ ๐‘…๐ธ๐บ๐‘† ๐Ÿง› || ๐—ฆ๐Ÿญ** claimed tile 2399 for 25.4 influence (paid by The steward). 2026-11-01 23:00
  • work0 people and 0 actions put 2 of 7 people to work on 11 jobs today. 2026-11-01 23:00
  • renown+3 influence from yesterday's renown (6) 2026-10-31 23:00
  • buildThe steward built a level 1 โ›๏ธ Mine on tile 2087 for 57 minerals. 2026-10-31 23:00
  • work0 people and 2 actions put 3 of 7 people to work on 10 jobs today. 2026-10-31 23:00
  • work2 people and 2 actions put 7 of 7 people to work on 10 jobs today. 2026-10-30 23:00
  • work0 people and 0 actions put 2 of 7 people to work on 9 jobs today. 2026-10-29 23:10
  • wearThe workers at the ๐Ÿ›ข๏ธ Silo went unpaid (3 quiet days) - it is wearing down (90%). 2026-10-29 23:10

Full ledger โ†’

How it works

  • Districts sit on tiles and work the tile's deposit (a mine on a mountain, a farm on grassland, a generator on the coast). Three levels each.
  • Buildings live in the capital's slots and refine or multiply: a forge turns minerals into alloys, a market sells surplus, walls and barracks arm the whole realm.
  • Forts and garrisons on border tiles feed every war day's defense and offense; a fortified tile falls last when a war goes badly.
  • Influence buys a tile of your choosing - any free tile touching your land - next to the ordinary expansion bar that invites and battles fill.
  • Your people's activity works the jobs. Settled pops only work when people do things for the kingdom: each person active today and each bump, battle, count, visit or vote puts more hands to work. More hands than jobs is overtime - more out of every tile.
  • Research from your people: bumps research minerals, battles alloys, counting unity, website visits research, votes influence, streaks food, and every active person energy - each raises that resource's yield.
  • Techs spend research points on three branches: economy, military, expansion (roads make every invite worth more).
  • Shortages hurt stability, stability scales every yield. The steward keeps all of it running until you take an area over.