Many Bumps
Season #1Elv Edenโ–พ
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You own183 โšก Energy -0.78/day75.82 โ›๏ธ Minerals +29.78/day129 ๐ŸŒพ Food +1.65/day50.05 ๐Ÿ”ฉ Alloys +0.83/day20.05 ๐Ÿ”ฌ Research +0.55/day13.3 ๐Ÿ•Š๏ธ Unity +0.48/day44.84 ๐Ÿ‘‘ Influence +3.29/day

๐Ÿฐ Capital: Village

2 building slots ยท 2 jobs ยท +0 stability ยท +0 influence/day ยท produces on its own (โšก 6, โ›๏ธ 6, ๐ŸŒพ 4, ๐Ÿ”ฉ 1.5, ๐Ÿ”ฌ 1 per day at full staffing).

Next: Town - 3 slots, 4 jobs, +4 stability, +0.5 influence/day.

๐Ÿ—๏ธ Buildings ยท 2 of 2 slots

A building is the kingdom's base: 50% of its output comes whatever the day's activity, the rest follows the hands at work - so a quiet kingdom keeps a trickle of what it built for. Activity pays the workers: after 2 quiet days they go unpaid and a building wears down 10% a day until it stands abandoned (nothing in, nothing out); an active day repairs 15%. An abandoned building has to be demolished and rebuilt.

โšก Energy183-0.78/day ยท cap 2,300
โ›๏ธ Minerals75.82+29.78/day ยท cap 2,300
๐ŸŒพ Food129+1.65/day ยท cap 2,300
๐Ÿ”ฉ Alloys50.05+0.83/day ยท cap 2,300
๐Ÿ”ฌ Research20.05+0.55/day
๐Ÿ•Š๏ธ Unity13.3+0.48/day
๐Ÿ‘‘ Influence44.84+3.29/day ยท cap 400
๐ŸŒฝ Granary L1
+1 ๐ŸŒพ/day ยท +15% food
upkeep 0.4 โšก energy
condition 100%
๐Ÿ›ข๏ธ Silo L1
+800 storage
upkeep 0.3 โšก energy
condition 100%

Available

๐Ÿ”ฅ Forge
+1.5 ๐Ÿ”ฉ/day ยท upkeep 2 โ›๏ธ minerals + 1 โšก energy
72 โ›๏ธ minerals
๐Ÿญ Foundry
+2.5 ๐Ÿ”ฉ/day ยท upkeep 3.5 โ›๏ธ minerals + 1.5 โšก energy
132 โ›๏ธ minerals + 18 ๐Ÿ”ฉ alloys
๐Ÿงช Laboratory
+2 ๐Ÿ”ฌ/day ยท upkeep 1.5 โšก energy
84 โ›๏ธ minerals
๐ŸŽ“ Academy
+0.6 ๐Ÿ”ฌ/day ยท +15% research ยท upkeep 1 โšก energy
120 โ›๏ธ minerals + 12 ๐Ÿ”ฉ alloys
โ›ช Temple
+2 ๐Ÿ•Š๏ธ/day ยท +4 stability ยท upkeep 0.8 โšก energy
72 โ›๏ธ minerals
๐Ÿช Market
+2.5 โšก/day ยท +10% energy ยท upkeep none
90 โ›๏ธ minerals
๐Ÿน Barracks
+0.4 ๐Ÿ”ฉ/day ยท +0.35 offense ยท +1 soldier per level in every Battle of the Realms ยท upkeep 1 ๐ŸŒพ food + 0.5 โšก energy
72 โ›๏ธ minerals + 15 ๐Ÿ”ฉ alloys
๐Ÿงฑ Walls
+0.35 defense ยท upkeep 0.5 โšก energy
96 โ›๏ธ minerals + 12 ๐Ÿ”ฉ alloys
๐Ÿ›๏ธ Embassy
+0.6 ๐Ÿ‘‘/day ยท upkeep 1 โšก energy
108 โ›๏ธ minerals + 9 ๐Ÿ”ฉ alloys
๐Ÿฅ Hospital
+3 stability ยท +2 pops ยท upkeep 1 โšก energy + 0.5 ๐ŸŒพ food
96 โ›๏ธ minerals

๐Ÿช Market

Rates: Energyโ†’Minerals 2:1, Foodโ†’Minerals 3:1, Foodโ†’Energy 2:1, Energyโ†’Alloys 6:1, Mineralsโ†’Alloys 4:1. A Market building improves every rate 12% per level. Minimum sale 10.

๐Ÿ—ก๏ธ Mercenaries ยท 0 of 2 employed

A hired mercenary fights for ๏ผ„๐‘‹๐‘ƒ๐ธ๐‘…๐ผ๐‘€๐ธ๐‘๐‘‡ ๐‘…๐ธ๐บ๐‘† ๐Ÿง› || ๐—ฆ๐Ÿญ in every battle for 3 days; the kingdom gains half their experience as renown and their wins count half a member's. The Barracks adds a soldier per level to every battle as well.

  • Nobody employed right now.